TrinTrinTasticc

Script Writing | Game Development | 2D Digital Art

TrinTrin
[They/Them]
Aus based artist
My commissions are OPEN


My Story So Far...

Who am I?
If you're reading this for the first time and don't know who I am, then hi! My name is Trinity [They/Them]. I'm 23 years old, born and raised in Australia, and am climbing my way into building my own studio for Game Development and Animation.
Where did it start?
Unlike most artsy people I know (personally), art wasn't something I did often as a kid. I didn't have a dozen sketch books in my room and I didn't draw on my lunch break at school. Honestly, I was more into writing stories than anything else. But I always wanted to visualise that story. Put it on paper or make other people realise what I was seeing when I was writing.
When I graduated high school, I was only just learning art at the end of it all. And even then, it still took me two years post school to get into art school and start taking it semi-seriously.Six months into art school, I realised I wasn't as big on the art side of things as other people I was getting to know. People I knew, people who are now my closest friends were making beautiful works of art, with hours a day put into their computers, paper, and Ipads. I felt awful realising that I didn't care as much as them. Was I even meant to be here?It wasn't for a solid 18 months into this University that I realised I didn't want to animate things. I wanted to tell the story. I wanted to watch the story dance across the page with the help of others who could visualise it. It took me managing my own project, coding and scripting and developing my first videogame [Who Killed Claire?] to realise that I wanted to MANAGE my stuff, not create it all on my own. I wanted the people I was looking up to to help me visualise my dream.It sounds silly to say that aloud, that I didn't want to make my dream on my own. But I wanted to work together with my friends. The people that deserved the praise for their work; I wanted their help.What Happens Next?
Currently, my future is looking towards opening my own studio. With friends I can support financially and emotionally, and allow us to create whatever we feel we can put our minds to.
In order to do this, I've been focusing on financial security (boring jobs) instead of my writing, art, and game development. I'm still working on them, and slowly getting further into my projects. But they're slow moving. Hopefully in the near future, I'm able to announce something bigger, but for now; this is where I stand with my art.

Contact Me

I can be contacted through the following forms of Media:

I can also be contacted for commissions through the Kofi Link in my Commissions section of the website.

In requesting a commission from me, art or otherwise. You are agreeing to my Terms and Conditions. These are accessible below.

Headshot Commissions
[] Sketch | $5
[] Base Colour | $10
[] Rendered Art | $15

Half Body Commissions
[] Sketch | $15
[] Base Colour | $20
[] Rendered Art | $30

Full Body Commissions
[] Sketch | $35
[] Base Colour | $45
[] Rendered Art | $50

Background Commissions
[] Simple | $25
[] Semi-Complex | $ 35
[] Complex | $45

Terms and Conditions:
[] Any commission made is STRICTLY my own, and does not involve AI, other artists/ writers works.
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[] I do NOT allow any of my works to be used for purpose of training Artificial Intelligence, or being in use with any Generative AI.
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[] Works created through commission are STRICTLY personal and may NOT be used for commercial use unless otherwise discussed and agreed upon.
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[] Payment between buyer and seller will be strictly over Paypal or KoFi.
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[] Payment will only be accepted AFTER confirming a commission and price for said commission. I will NOT accept payment before any kind of conversation detailing what you would like me to create.
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[] Payment can be made 50/50 or Paid in Full ONLY.
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[] Payment will NOT be negotiated beyond advertised pricing.
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[] You are entitled up to THREE major changes with your commission.
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[] You are entitled to FIVE minor changes with your commission.
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[] Refunds will ONLY be issued upon the understanding that I cannot complete the commission within the required time slot WITHOUT communication.
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[] This does not mean, that with communication and acceptance of an extension on your commission, you are entitled to a refund.
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[] Finalised Commissions will be sent via email unless strictly discussed otherwise.
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[] I have the right to refuse any request that may make me uncomfortable, or go against my morals.

Privacy Policy:
[] I have a duty of care to protect the privacy of individuals affiliated with myself and my work.
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[] All private and personal information will be kept securely and stored correctly in order to keep privacy between buyer and seller.


Notes:
[] Art commissions may take up to 14 days to complete.
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[] When commissioning for Character Art, you are allowed up to TWO props / assets involved in the artwork.
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[] Script commissions are to be discussed between buyer and seller; and will fluctuate between length and detail of script work commissioned.
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[] References and detail are appreciated upon confirmation of commissions.
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[] WIP's will be sent throughout the commission being handled.

Game Development was the original reason I had disappeared to University for 2.5 years. In seeing animation as a course however, I fell in love with the art of it, while also working on games in the background.
Here lay all my personal game projects, and also anything I have worked on with others

Play as Jasper Kieran, a 29 year old Detective coming home from work one early morning to find his sister has been murdered in their very own kitchen. With emotions running at an all time high, and everyone as a suspect, you must solve the case of Who Killed Claire?

Who Killed Claire? Is a point and click murder mystery visual novel I first created as a University assignment over the course of six months.
The intention was to complete the first chapter/ tutorial of the game by the time limit, and upon being successful, I have sought out to better the game and recreate the art, coding, and script with higher knowledge involved.

In this project, my roles were far greater than I'd ever anticipated, being the script writer, coder, debugger, background artist, prop artist, and sound designer.
Previously I'd had a small team of friends working with me, (see team members below) but now my team consists on one other amazing artist who I am grateful to be working on character sprites for me.

Currently Under Construction...

Currently Under Construction...

Character Art Portfolio

Character art is something I've always found struggle in. The expression of a character and posing brings about SO much in art that I find myself demoralising my own work after months of progression involved.
Despite that, as everyone else does, I see the improvement in my own art, and skill.


Background Art Portfolio

Comparatively, background art has always come a little more naturally to me. I've grown fond of the boxes and symmetrical shapes that I can use to my advantage. The design of a room brings environment to life, and that's what I aim to do with my work.